Software · games · experiments
I’m Freamdev, a software developer interested in game development, web projects and experimenting with new ideas.
using UnityEngine;
public sealed class KeepIterating : MonoBehaviour
{
[SerializeField] float speed = 90f;
void Update() =>
transform.Rotate(
Vector3.up,
speed * Time.deltaTime
);
}
Games
Playable experiments and game-development projects from across the years.
Latest writing
Development notes spanning early experiments, game jams and current prototypes.