Software · games · experiments

I’m Freamdev, a software developer interested in game development, web projects and experimenting with new ideas.

using UnityEngine;
 
public sealed class KeepIterating : MonoBehaviour
{
  [SerializeField] float speed = 90f;
 
  void Update() =>
    transform.Rotate(
      Vector3.up,
      speed * Time.deltaTime
    );
}

Games

Playable experiments and game-development projects from across the years.

Latest writing

Development notes spanning early experiments, game jams and current prototypes.